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‘Illusion of Proximity’

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Remote team trust-building game

How might we facilitate social interactions that enable trust and teambuilding for increasing  well-being and performance in globally displaced teams?

WHY TO PLAY

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  • Purpose & Objectives: To create a social protocol in the  organisation that can close some of the gaps virtual  collaborations come with

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  • Methodology: A social innovation game based on creating a  space for informal exchanges that occur naturally in a  physical working environment. Using a template game for  opening and/or closing virtual meetings through a check-in  and check-out exercise (Lotte Darsø, 2011). Building up trust  in a team is a process of progression and change, which  cannot be installed with immediate results. Making a habit of  the activity as a social protocol is key for producing an  outcome in the organisation.

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  • Experiences (strengths and weaknesses): Players  appreciate the pre-fixed conversation or reflection starters. The  visual interactive game scenario is effective in creating a playful  atmosphere that eases the pressure for the participants. The  check-in exercise requires a space of 2-3 minutes for each  individual to share a few words. For some companies, this might  place the exercise on the higher end of the scale of time they  wish to dedicate for team-building and social satisfaction among  their employees.

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HOW TO PLAY

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Participants: For 2-10 participants with a team leader or game  facilitator who controls and shares screen.

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Download the facilitator guide HERE.

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Project Number: 600947-EPP-1-2018-1-DE-EPPKA2-KA 

Project Duration: Jan. 2019 - Dec. 2021

The information and views set out in this website are those of the authors and do not necessarily reflect the official opinion of the  European Union. Neither European Union institutions and bodies nor any person acting on their behalf may be held responsible for the use which may be made of the information contained therein.

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