WEBINAR: Using Innovation Games for Teaching and Coaching innovation by John Bessant

Updated: Oct 1

Watch any child at play and you’ll get a crash course reminder of the power of games as a way of learning. Structured play helps in many ways – for example facilitating ‘safe’ experimentation, generating experiences, training and rehearsing responses and enabling interactive exploration. Not surprisingly games have become an indispensable part of the toolkit used by teachers and coaches in a variety of settings. So can it be used to help people learn about innovation and develop skills and capabilities in that field? And if so, how? What are the available approaches? Which games work best under what conditions?



GAMIFY has been funded with support from the European Commission. This communication reflects the views only of the authors, and the Commission cannot be held responsible for any use which may be made of the information contained therein.

Project Number: 600947-EPP-1-2018-1-DE-EPPKA2-KA 

Project Duration: Jan. 2019 - Dec. 2021

The information and views set out in this website are those of the authors and do not necessarily reflect the official opinion of the  European Union. Neither European Union institutions and bodies nor any person acting on their behalf may be held responsible for the use which may be made of the information contained therein.

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