Proximity remote game
Customer First Change game
Business model Branching
Shift - Overcoming innovation barriers
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GAMIFY is a Knowledge Alliance that brings together academia and industry to advance gamification for innovation and entrepreneurship (InnEn).
SHIFT. A Game to overcome barriers in innovation and innovation teaching
Enhancing Entrepreneurial Education: The Ecosystem Canvas Workshop
Webinar “Learning to Play - and Playing to Learn in Innovation”
Gamification design patterns to manage and teach innovation